ArcadeFoundry is a lightweight engine and toolkit that lets creators prototype gameplay, ship seasonal content, and operate live events without heavy ops overhead. It blends retro visual language with modern telemetry and modular services.
Core pillars
Iterate levels, rules, and rewards in minutes with hot-reload scenes and sandboxed physics.
Live events, telemetry dashboards, and remote tuning without writing infra pipelines.
Composable bundles make seasonal drops and balance patches frictionless.
Feature set
A modular toolkit: stateful match systems, reward chains, event composer, HUD presets, and plug-in physics. Use visual composers to design flows or drop-in an SDK for full code control.
- Visual event composer
- Telemetry & session replay
- Reward chains & seasonal logic
- Multiplayer sync primitives
Long description
Gallery — snapshots from the lab


Design sketches, HUD presets, and an event timeline. Each asset is portable and composable so teams can remix quickly.
What creators say
"We shaved weeks off our early access roadmap. The event composer let us test seasonal mechanics without touching server code."
"HUD and reward templates helped our art team present a polished build in days. Players responded to the reward chains immediately."
Ready to make something sticky?
Book a guided demo and see how a single event can change retention curves.
Behind the scenes
Engineering notes: lightweight SDKs, plugin-friendly event hooks, and sample data pipelines. Teams can emulate production telemetry locally and export traces for quick debugging.
Get in touch
Tell us about your project and we’ll arrange a short walkthrough.