ArcadeFoundry
Playcraft Platform
Launch richer, faster player moments — arcade craft meets modern live ops

ArcadeFoundry is a lightweight engine and toolkit that lets creators prototype gameplay, ship seasonal content, and operate live events without heavy ops overhead. It blends retro visual language with modern telemetry and modular services.

Live Ops
Telemetry, events, rewards & fast rollouts
ArcadeFoundry UI preview with neon HUD and player stats

Core pillars

Prototype Fast

Iterate levels, rules, and rewards in minutes with hot-reload scenes and sandboxed physics.

Operate Light

Live events, telemetry dashboards, and remote tuning without writing infra pipelines.

Ship Often

Composable bundles make seasonal drops and balance patches frictionless.

Feature set

A modular toolkit: stateful match systems, reward chains, event composer, HUD presets, and plug-in physics. Use visual composers to design flows or drop-in an SDK for full code control.

  • Visual event composer
  • Telemetry & session replay
  • Reward chains & seasonal logic
  • Multiplayer sync primitives

Long description

ArcadeFoundry stitches together a modern pipeline for playful teams that want to ship highly replayable moments without heavy ops. Designed to be both artist-friendly and engineer-friendly, the platform supplies visual composers for designers, small-footprint SDKs for engineers, and observability that surfaces player signals in real time. Release rhythmic content with seasonal hooks, roll out balance updates gradually with remote tuning, and run small scale trials to validate changes before broad rollout. The toolkit encourages iteration: prototype locally, promote bundles to a staging environment, then flip the live switch. Built-in reward chains and badge systems help retain returning players, while telemetry and session traces let teams see where engagement spikes. ArcadeFoundry integrates with common analytics, chat, and payment endpoints and includes templated HUDs so new teams can look polished quickly. For creators who prefer code, lightweight modules are available; for teams that prioritize speed, the visual pipeline reduces friction and compresses weeks of work into days. Together this enables a cadence of creative experiments, fast feedback loops, and safer launches that keep player experiences fresh and sustainable.

What creators say

"We shaved weeks off our early access roadmap. The event composer let us test seasonal mechanics without touching server code."
— Indie Studio Lead
"HUD and reward templates helped our art team present a polished build in days. Players responded to the reward chains immediately."
— Creative Director

Ready to make something sticky?

Book a guided demo and see how a single event can change retention curves.

Behind the scenes

Engineering notes: lightweight SDKs, plugin-friendly event hooks, and sample data pipelines. Teams can emulate production telemetry locally and export traces for quick debugging.

Get in touch

Tell us about your project and we’ll arrange a short walkthrough.

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